![]() ![]() As the only accurate penalty on combat strategically is the health lose in combat. Generally, a 15% to 20% per turn is pretty insane for even low-tier units, even without considering the strategic heal. ![]() I've just found an army with regeneration can very easily crush an army with much higher power rating and end with near full health - and they will get fully healed in the next strategy turn.Īlso, due to the power rating inaccurate, Ai will likely to try a low-power-rating army with regeneration mods.Īs most of them are based maximum health, the high tier units benefits even more from them, which can even more fake their power rating as the synergy of high tier support is already "overpowering" the power rating. ![]() It's easy to compare them with other "health" oritented mods - the best health mod only provides like +15 health, but a regeneration mod can easily provide more than +15 PER TURN in combat. Regeneration and Regrowth are considered some very strong traits in AoW3, but only in a small scope of units.īut as the mod system introduced in AoW:Planetfall, they are now easily mass-equipped. ![]()
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